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NGUI Dialogue UI: More than two speaker
Posted: Thu Feb 21, 2019 8:21 am
by fbit
Hello everyone!
Is it possible to assign more than two subtitle panels to the NGUI dialogue UI provided by the integration package? I'm looking for a functionality like the one in the Unity standard Dialogue UI shown here:
https://youtu.be/jC451ATbwfE?t=496.
Hopefully I have not missed any discussion about that topic.
Kind regards,
Franca
Re: NGUI Dialogue UI: More than two speaker
Posted: Thu Feb 21, 2019 9:45 am
by Tony Li
Hi,
Sorry, not without customizing the NGUI dialogue UI scripts yourself.
Re: NGUI Dialogue UI: More than two speaker
Posted: Thu Feb 21, 2019 11:49 am
by fbit
Alright! I just wanted to ask because I did not want to miss something.
Thanks for the quick response!
Cheers,
Franca
Re: NGUI Dialogue UI: More than two speaker
Posted: Fri Feb 22, 2019 6:07 am
by fbit
Hello again!
As I started implementing this feature for my NGUIDialogueUI, I realized there is a sequencer command named
SetPanel(actorName, panelID) to set the dialogue actor's subtitle panel number. However, I think the used Dialogue UI has to derive from StandardDialogueUI, which does not use NGUI elements.
From Sequencer.cs (line 1695):
Code: Select all
/// <summary>
/// Handles the "SetPanel(actorName, panelNum)" action.
///
/// Arguments:
/// -# The name of a GameObject or actor in the dialogue database. Default: speaker.
/// -# The panel number or 'default' or 'bark'.
/// </summary>
private bool HandleSetPanelInternally(string commandName, string[] args)
{
string actorName = SequencerTools.GetParameter(args, 0);
var actorTransform = CharacterInfo.GetRegisteredActorTransform(actorName) ?? SequencerTools.GetSubject(actorName, speaker, listener, speaker);
string panelID = SequencerTools.GetParameter(args, 1);
var subtitlePanelNumber = string.Equals(panelID, "default", StringComparison.OrdinalIgnoreCase) ? SubtitlePanelNumber.Default
: string.Equals(panelID, "bark", StringComparison.OrdinalIgnoreCase) ? SubtitlePanelNumber.UseBarkUI
: PanelNumberUtility.IntToSubtitlePanelNumber(Tools.StringToInt(panelID));
var dialogueActor = (actorTransform != null) ? actorTransform.GetComponent<DialogueActor>() : null;
if (dialogueActor != null)
{
if (DialogueDebug.logInfo) Debug.Log(string.Format("{0}: Sequencer: SetPanel({1}, {2})", new System.Object[] { DialogueDebug.Prefix, actorTransform, subtitlePanelNumber }), actorTransform);
dialogueActor.SetSubtitlePanelNumber(subtitlePanelNumber);
return true;
}
else
{
var actor = DialogueManager.masterDatabase.GetActor(actorName);
if (actor == null)
{
if (DialogueDebug.logWarnings) Debug.LogWarning(string.Format("{0}: Sequencer: SetPanel({1}, {2}): No actor named {1}", new System.Object[] { DialogueDebug.Prefix, actorName, subtitlePanelNumber }));
}
else
{
if (DialogueDebug.logInfo) Debug.Log(string.Format("{0}: Sequencer: SetPanel({1}, {2})", new System.Object[] { DialogueDebug.Prefix, name, subtitlePanelNumber }));
var standardDialogueUI = DialogueManager.dialogueUI as StandardDialogueUI;
if (standardDialogueUI != null)
{
standardDialogueUI.conversationUIElements.standardSubtitleControls.OverrideActorPanel(actor, subtitlePanelNumber);
}
}
return true;
}
}
You can also find this condition in DialogueActor.cs (line 191):
Code: Select all
/// <summary>
/// Changes a dialogue actor's subtitle panel number. If a conversation is active, updates
/// the dialogue UI.
/// </summary>
public void SetSubtitlePanelNumber(SubtitlePanelNumber newSubtitlePanelNumber)
{
standardDialogueUISettings.subtitlePanelNumber = newSubtitlePanelNumber;
if (DialogueManager.isConversationActive && DialogueManager.dialogueUI is StandardDialogueUI)
{
(DialogueManager.dialogueUI as StandardDialogueUI).SetActorSubtitlePanelNumber(this, newSubtitlePanelNumber);
}
}
That's why I was wondering if it might make sense to add the interface IStandardDialogueUI. I think it would make it easier for me to implement the same logic for my NGUI layout.
But as always, I might be mistaken! Let me know what you think about this.
Kind regards,
Franca
Re: NGUI Dialogue UI: More than two speaker
Posted: Fri Feb 22, 2019 7:58 am
by Tony Li
Hi Franca,
That makes perfect sense. I'll try to get it added in the next release and get a patch out in a few days.
Re: NGUI Dialogue UI: More than two speaker
Posted: Fri Feb 22, 2019 8:29 am
by fbit
Great! Thanks a lot, Tony!
Greetings,
Franca
Re: NGUI Dialogue UI: More than two speaker
Posted: Thu Mar 14, 2019 12:25 pm
by fbit
Hi Tony!
Have you already released a new patch? I am not sure if I have missed it.
Kind regards,
Franca
Re: NGUI Dialogue UI: More than two speaker
Posted: Thu Mar 14, 2019 3:13 pm
by Tony Li
Hi Franca,
It's in the next release. I'm working to get it released by the end of the week. If you need a copy immediately, let me know. I'm only updating third party integrations right now. The core update is done.