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Issue with update to 2x

Posted: Thu Feb 21, 2019 1:17 am
by kyuubi
Hi,
I followed the instructions to update to 2.x.
Everything seems to be working as expected, except...
All bark dialogs I had appear inverted (world space).
They appear fine in the editor, but as soon as I hit run, all of them appear in reverse.
Any idea what it could be? This seemed to affect literally all barks I had.
Thanks!

Re: Issue with update to 2x

Posted: Thu Feb 21, 2019 5:47 am
by kyuubi
Okay, so managed to sort this out by doing a 180 on the face camera component for all NPCs (ouch).
I am however facing another issue. It seems as though sim status is getting lost after I save/load games in Adventure Creator. Not always.
Is there a limit in sim status with this new version?

Re: Issue with update to 2x

Posted: Thu Feb 21, 2019 7:33 am
by kyuubi
Sorted.
I needed to add a Dialog saver component to the Persistent Engine in AC.
Thanks!

Re: Issue with update to 2x

Posted: Thu Feb 21, 2019 9:37 am
by Tony Li
Sorry about the Always Face Camera issue. I actually had it backwards in version 1.x and fixed it in 2.x.

The Pixel Crushers customer download page has a patch that fixes an issue with SimStatus when loading saved games. The issue could cause some nodes to report as Untouched even if they were WasDisplayed in the saved game. This fix will also be in the next regular update. If you need access to the customer download page, just PM me.