Better node placement in dialogue database editor
Posted: Sat Feb 16, 2019 1:45 pm
For dialogue heavy games, the current options of sorting dialogue nodes can become quite cumbersome and its either horizontal or vertical.
I know dialogue heavy games should use Exporter/Importer but still in some cases it's better to just use the inbuilt visual editor.
Will it possible to place the node on a new row/line when it goes beyond the area of the dialogue editor? Zooming out, there comes a point where the black background ends and an endless gray background begins.
Thanks.
I know dialogue heavy games should use Exporter/Importer but still in some cases it's better to just use the inbuilt visual editor.
Will it possible to place the node on a new row/line when it goes beyond the area of the dialogue editor? Zooming out, there comes a point where the black background ends and an endless gray background begins.
Thanks.