Deactivate usable component [if some condition is met] or [if event is raised]
Posted: Sat Feb 16, 2019 4:55 am
Hello, i don't know if this was already asked, but since i could not find anything related to this topic here i go:
Is it possible to turn off usables, after such event in a quest? For example, after the player answers correctly to a question the said NPC would get its usable component disabled.
Sorry if this is a basic question, or if it was already answered, yesterday i struggled a lot trying ti find how to do such thing (without looking into code).
Best regards,
João Aguizo
Is it possible to turn off usables, after such event in a quest? For example, after the player answers correctly to a question the said NPC would get its usable component disabled.
Sorry if this is a basic question, or if it was already answered, yesterday i struggled a lot trying ti find how to do such thing (without looking into code).
Best regards,
João Aguizo