Page 1 of 1

[Possible Bug] Consecutive Fade in out issue

Posted: Fri Feb 15, 2019 7:13 am
by DragoonHP
This is my sequencer code

Code: Select all

Fade(out, 1, #000000); Fade(in, 1, #000000)@1;SetActive(new game object)@1
What I'm trying to do:
* Fade out the current game object
* Fade in the new game object

What happens
* The current game object fades out correctly but the new game object just pops in and doesn't fade in.
* This can partially be changed by setting the Fade in to run at 1.05 but then the new game object pops in for a frame or two before it starts fading in

Re: [Possible Bug] Consecutive Fade in out issue

Posted: Fri Feb 15, 2019 9:08 am
by Tony Li
Hi,

Try using "Fade(stay" instead of "Fade(out".

Re: [Possible Bug] Consecutive Fade in out issue

Posted: Fri Feb 15, 2019 10:29 am
by DragoonHP
That solves it