Code: Select all
Fade(out, 1, #000000); Fade(in, 1, #000000)@1;SetActive(new game object)@1
* Fade out the current game object
* Fade in the new game object
What happens
* The current game object fades out correctly but the new game object just pops in and doesn't fade in.
* This can partially be changed by setting the Fade in to run at 1.05 but then the new game object pops in for a frame or two before it starts fading in