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Loading send events to playmaker different scenes

Posted: Thu Feb 14, 2019 8:02 pm
by danielc
Is this possible to happen. I have different scenes of being inside a house and outside is a town.

I would like different scenes has there will be lots of objects in the each scene. But I can't seem to get the send events to fsm to work on different scenes due to the way it grabs the fsms

Please could someone explain if this is possible or not without coding. If not I could try code a findobjects with tags or something on the fsms that need to be added to the dialogue systems send to events but I dont know how I would trigger it to update from scene to scene.

Thanks
Daniel

Re: Loading send events to playmaker different scenes

Posted: Thu Feb 14, 2019 9:00 pm
by Tony Li
Hi,

If you're referring to the Dialogue System Events To PlayMaker component, you can add as many as you want, to any GameObject that receives the message that you're interested in. If it's OnConversationStart and OnConversationEnd messages, it can be on the Dialogue Manager or on either primary participant (e.g., player and NPC). Here is the table of who gets notified of what events.

If that doesn't meet your needs, please give me an example scenario. I may be able to suggest a way to do it without scripting.

Re: Loading send events to playmaker different scenes

Posted: Thu Feb 14, 2019 9:13 pm
by danielc
Thanks so much. I guess I just overthought the problem. I add the script to the conversant game-object and the events were being sent. I guess I just needed to read the documentation properly

Re: Loading send events to playmaker different scenes

Posted: Thu Feb 14, 2019 9:27 pm
by Tony Li
No problem; I'm glad it's working now!