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Enable cursor during dialogue of Standard Asset RigidBodyFPS

Posted: Wed Feb 13, 2019 5:36 pm
by DyegoA
I wish there was a "complete newbie" tag I could add to my title, just as a warning :D

I am using the evaluation version of Dialogue System with Unity 2017..4.20f1. I've followed the quickstart guide several times, using only what they suggested. Now I'm trying to branch out more toward what my game system will eventually be. I'm using the unity Standard Asset Rigid Body First Person Controller (this game will be first person only, no cutscenes and such if that makes a difference.)

I can interact just fine with the NPC sphere. I changed the activate key to E, following pretty standard FPS "E to interact" system. However, I am not able to then interact with the conversation itself. I was even able to disable player control of the camera and movement using On Conversation Start/End RigibodyFirstPersonController.enabled.

However, I am then not able to interact with the conversation at all with the exception of pressing escape to leave it. I cannot select any dialogue or anything.

My end goal is to have the cursor enabled during conversations, but right now I'd settle for being able to interact with the dialogue. I'm pretty sure I've seen it mentioned a few times that you can enable the cursor but I have been unable to locate the exact way to do this.

Again, complete newbie to Unity so if there's some coding that needs to be done I have zero clues what to do about that. Any help is appreciated!

Re: Enable cursor during dialogue of Standard Asset RigidBodyFPS

Posted: Wed Feb 13, 2019 8:35 pm
by Tony Li
Hi,

Welcome to Unity, and thanks for trying the Dialogue System!

It's been a while since I updated the instructions for setting up the Standard Assets FirstPersonController. I just updated them in this post: How to Configure Standard Assets First Person Controller.

If those instructions don't help, please let me know.

Some other possibilities are that your scene doesn't have an EventSystem (required for mouse input to the UI system), or another UI panel may be blocking the response buttons, or an unrelated script is forcing the cursor hidden.

Re: Enable cursor during dialogue of Standard Asset RigidBodyFPS

Posted: Thu Feb 14, 2019 1:27 pm
by DyegoA
Perfection! Now I can go about learning the rest of the system and reading the instructions on how to get it working with ORK as well.

Thank you so much for your timely reply and guidance :)

Re: Enable cursor during dialogue of Standard Asset RigidBodyFPS

Posted: Thu Feb 14, 2019 1:59 pm
by Tony Li
Happy to help!