Enable cursor during dialogue of Standard Asset RigidBodyFPS
Posted: Wed Feb 13, 2019 5:36 pm
I wish there was a "complete newbie" tag I could add to my title, just as a warning
I am using the evaluation version of Dialogue System with Unity 2017..4.20f1. I've followed the quickstart guide several times, using only what they suggested. Now I'm trying to branch out more toward what my game system will eventually be. I'm using the unity Standard Asset Rigid Body First Person Controller (this game will be first person only, no cutscenes and such if that makes a difference.)
I can interact just fine with the NPC sphere. I changed the activate key to E, following pretty standard FPS "E to interact" system. However, I am not able to then interact with the conversation itself. I was even able to disable player control of the camera and movement using On Conversation Start/End RigibodyFirstPersonController.enabled.
However, I am then not able to interact with the conversation at all with the exception of pressing escape to leave it. I cannot select any dialogue or anything.
My end goal is to have the cursor enabled during conversations, but right now I'd settle for being able to interact with the dialogue. I'm pretty sure I've seen it mentioned a few times that you can enable the cursor but I have been unable to locate the exact way to do this.
Again, complete newbie to Unity so if there's some coding that needs to be done I have zero clues what to do about that. Any help is appreciated!
I am using the evaluation version of Dialogue System with Unity 2017..4.20f1. I've followed the quickstart guide several times, using only what they suggested. Now I'm trying to branch out more toward what my game system will eventually be. I'm using the unity Standard Asset Rigid Body First Person Controller (this game will be first person only, no cutscenes and such if that makes a difference.)
I can interact just fine with the NPC sphere. I changed the activate key to E, following pretty standard FPS "E to interact" system. However, I am not able to then interact with the conversation itself. I was even able to disable player control of the camera and movement using On Conversation Start/End RigibodyFirstPersonController.enabled.
However, I am then not able to interact with the conversation at all with the exception of pressing escape to leave it. I cannot select any dialogue or anything.
My end goal is to have the cursor enabled during conversations, but right now I'd settle for being able to interact with the dialogue. I'm pretty sure I've seen it mentioned a few times that you can enable the cursor but I have been unable to locate the exact way to do this.
Again, complete newbie to Unity so if there's some coding that needs to be done I have zero clues what to do about that. Any help is appreciated!