Dialogue System 2.1.2 Released!

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
User avatar
Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.1.2 Released!

Post by Tony Li »

Version 2.1.2 is now available on the Asset Store!

Core
  • Changed: Shortened folder names.
  • Added: InputDeviceMethods utility component to access InputDeviceManager in inspector.
  • Improved: Dialogue Editor can now support full color range for custom node colors for actors.
  • Improved: BarkGroupMembers can now queue barks within their groups instead of suppressing other members' barks.
  • Fixed: MessageSystem no longer throws error if sending message from object that's being destroyed.
  • Fixed: RuntimeTypeUtility API change to address iOS issue.
  • Fixed: GameObjects with multiple Dialogue System Triggers set to pause during conversations now pause & unpause correctly.
  • Fixed: In Focus template UI, moved text field on top of subtitle panel so it can be visible during subtitles.
Third Party Support
  • i2 Localization: CHANGED: Dialogue System terms now correctly exclude characters that i2 disallows.
  • TopDown Engine: Added support.
  • uRPG: Added support.
Post Reply