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Integration with Behavior Designer
Posted: Mon Feb 11, 2019 7:44 am
by GorkaGames
Hi, is integration with Behavior Designer on the roadmap? (as its already with Dialogue System).
Thanks.
Re: Integration with Behavior Designer
Posted: Mon Feb 11, 2019 8:10 am
by Tony Li
Yes, it's on the roadmap. It won't be in the upcoming version being released this week, though.
Re: Integration with Behavior Designer
Posted: Mon Feb 11, 2019 6:53 pm
by GorkaGames
Great, good news.
EDIT: What's the update of this week about? Thanks
Re: Integration with Behavior Designer
Posted: Mon Feb 11, 2019 8:07 pm
by Tony Li
I need to catch up on other tasks, so it will take a little time to add Behavior Designer support.
Here are the release notes for the version that's currently pending on the Asset Store:
Version 1.1.4:
[February 10, 2019]
- Changed: Shortened folder names.
- Added: InputDeviceMethods utility component to access InputDeviceManager in inspector.
- Fixed: QuestListContainer more gracefully handles loading of invalid save data (e.g., if quest changed since save).
- Fixed: MessageSystem no longer throws error if sending message from object that's being destroyed.
- Fixed: RuntimeTypeUtility API change to address iOS issue.
- Dialogue System: Added Bark Quest Action.
Most of the changes are to the common code shared by Quest Machine, Love/Hate, and Dialogue System. I bolded the Quest Machine-specific changes.