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Fastforward then skip?

Posted: Sun Feb 10, 2019 5:01 pm
by forrestuv
I have a NPC dialogue with just 2 entries: START and another one.
When clicking continue button (fast forward) it show the whole second entry (correct) but then it automaticaly goes on and close it.
Debugging a bit I noticed that OnFastForward() the typewriterEffect.IsPlaying is false.
:(

Re: Fastforward then skip?

Posted: Sun Feb 10, 2019 5:13 pm
by Tony Li
Did you set the Dialogue Manager's Subtitle Settings > Continue Button dropdown to Always?

If it's set to something other than Never, such as Optional, it will show the continue button but it won't wait for the player to click it.

Re: Fastforward then skip?

Posted: Sun Feb 10, 2019 5:46 pm
by forrestuv
Yes it's on always.

I was doing further debug on typewriterCoroutine field inside UnityUITypewriterEffect.cs and can't understand why it's null since no one is calling Stop() ...
what am I missing?

Re: Fastforward then skip?

Posted: Sun Feb 10, 2019 5:49 pm
by forrestuv
Shit sorry it's my fault!
Fast forward was refering a disabled typewriter :lol:

Re: Fastforward then skip?

Posted: Sun Feb 10, 2019 6:11 pm
by Tony Li
No worries; I'm glad you found the issue! :-)