Hi Tony,
I remember, long ago, suggesting to augment the number of colors for nodes in the conversation window, and you replying that the current number is like that because of compatibility reasons with Chat Mapper. But then I think you "opened" a window for a workaround or something...
I'm trying to find that post but I can't, so... could you refresh your standing on this? I'd like to have more colors to create fake actors with special colors according to the nature of the script running in them. That's all.
Thank you!
Additional node colors
Additional node colors
Unity 2019.4.9f1
Dialogue System 2.2.15
Dialogue System 2.2.15
Re: Additional node colors
Hi,
It wasn't a Chat Mapper limitation. It was a limitation in the way the Unity editor draws Mecanim-style nodes. But I have a workaround. I've added it to the list for the next update.
It wasn't a Chat Mapper limitation. It was a limitation in the way the Unity editor draws Mecanim-style nodes. But I have a workaround. I've added it to the list for the next update.
Re: Additional node colors
The one downside is that the change will reset all your current color choices. But you'll be able to choose from a full 24-bit color palette after that.
Re: Additional node colors
Oh please, don't say those things to me! I'm wetting myself.
Unity 2019.4.9f1
Dialogue System 2.2.15
Dialogue System 2.2.15