Hi,
I have two questions.
1º Is there a way to maintain active the NPC's bark while the player is inside its trigger?
2º When the player triggers out of it, is there a way to maintain the bark for a specific time before it closes?
Thanks!
Doubts about the bark.
Re: Doubts about the bark.
Try this:
1. Tick the bark UI's Wait Until Sequence Ends checkbox.
2. When the player exits the NPC's trigger area, call this line of code:
3. Set the bark's Sequence to: This will delay for an extra 3 seconds.
1. Tick the bark UI's Wait Until Sequence Ends checkbox.
2. When the player exits the NPC's trigger area, call this line of code:
Code: Select all
PixelCrushers.DialogueSystem.Sequencer.Message("ExitedTrigger");
Code: Select all
Delay(3)@Message(ExitedTrigger)
Re: Doubts about the bark.
Hi,
Thanks, it worked!
Have a nice day!
Thanks, it worked!
Have a nice day!