Pick response programmatically?
Posted: Fri Feb 01, 2019 5:42 am
Hi there! I've been working on a project in which i need to implement response selection programmatically, that is instead of calling the response picked by the user through the OnClick() method in AbstractDialogueUI.cs class (based in what i could understand of the dialogue system API references), i want to send it through a custom method. It would also be important to be able to check programmatically the number of possible responses available in each dialogue response entry of a single conversation, so that i could associate the custom methods to each one of the possible responses (this part is similar to some tell tale games https://cdn.thinglink.me/api/image/8296 ... aletowidth).
In summary, i want to adapt the dialogue system to my custom input system, instead of using Unity's default one.
Any suggestions? Which methods should i look into?
In summary, i want to adapt the dialogue system to my custom input system, instead of using Unity's default one.
Any suggestions? Which methods should i look into?