A bunch of Type or Namespace errors after updating
Posted: Wed Jan 30, 2019 4:02 am
I just updated the dialogue system after a while away from working on a project.
I updated unity to 2018.3.2f1 about a week ago, and I updated the dialogue system fully just now. My version of the textmesh pro bundle is also up to date at 1.3.0
I'm getting a bunch of namespace errors so I assume something must have gone awry. I am an intermediate user at best, I'd appreciate any assistance you can offer.
I haven't altered any of the packages involved to my knowlege- all i've done with the dialogue system is to create a few sequencercommands and conditions.
Here's the list of errors:
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\UI Subsystem\Standard\Selector\SelectorUseStandardUIElements.cs(17,17): error CS0246: The type or namespace name 'ProximitySelector' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Trigger Subsystem\Interaction\Selector.cs(232,22): error CS0246: The type or namespace name 'SelectedUsableObjectDelegate' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Trigger Subsystem\Interaction\Selector.cs(237,22): error CS0246: The type or namespace name 'DeselectedUsableObjectDelegate' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Trigger Subsystem\Interaction\Selector.cs(187,16): error CS0246: The type or namespace name 'UsableUnityEvent' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Trigger Subsystem\Interaction\Selector.cs(189,16): error CS0246: The type or namespace name 'UsableUnityEvent' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\UI Subsystem\Unity UI\Selector UI\UnityUISelectorDisplay.cs(58,17): error CS0246: The type or namespace name 'ProximitySelector' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Manager Wrappers\DialogueSystemEvents.cs(14,70): error CS0234: The type or namespace name 'DialogueSystemEvents' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Manager Wrappers\ExtraDatabases.cs(14,64): error CS0234: The type or namespace name 'ExtraDatabases' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Quest Subsystem Wrappers\QuestStateIndicator.cs(14,69): error CS0234: The type or namespace name 'QuestStateIndicator' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Quest Subsystem Wrappers\QuestStateListener.cs(14,68): error CS0234: The type or namespace name 'QuestStateListener' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Trigger Subsystem Wrappers\Interaction Wrappers\ProximitySelector.cs(14,67): error CS0234: The type or namespace name 'ProximitySelector' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Quest Subsystem Wrappers\IncrementOnDestroy.cs(14,68): error CS0234: The type or namespace name 'IncrementOnDestroy' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Trigger Subsystem Wrappers\Interaction Wrappers\SelectorFollowTarget.cs(14,70): error CS0234: The type or namespace name 'SelectorFollowTarget' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Save Subsystem Wrappers\PersistentDestructible.cs(14,72): error CS0234: The type or namespace name 'PersistentDestructible' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Trigger Subsystem Wrappers\Trigger Wrappers\RangeTrigger.cs(14,62): error CS0234: The type or namespace name 'RangeTrigger' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Utility Wrappers\ConversationLogger.cs(14,68): error CS0234: The type or namespace name 'ConversationLogger' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
I updated unity to 2018.3.2f1 about a week ago, and I updated the dialogue system fully just now. My version of the textmesh pro bundle is also up to date at 1.3.0
I'm getting a bunch of namespace errors so I assume something must have gone awry. I am an intermediate user at best, I'd appreciate any assistance you can offer.
I haven't altered any of the packages involved to my knowlege- all i've done with the dialogue system is to create a few sequencercommands and conditions.
Here's the list of errors:
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\UI Subsystem\Standard\Selector\SelectorUseStandardUIElements.cs(17,17): error CS0246: The type or namespace name 'ProximitySelector' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Trigger Subsystem\Interaction\Selector.cs(232,22): error CS0246: The type or namespace name 'SelectedUsableObjectDelegate' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Trigger Subsystem\Interaction\Selector.cs(237,22): error CS0246: The type or namespace name 'DeselectedUsableObjectDelegate' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Trigger Subsystem\Interaction\Selector.cs(187,16): error CS0246: The type or namespace name 'UsableUnityEvent' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Trigger Subsystem\Interaction\Selector.cs(189,16): error CS0246: The type or namespace name 'UsableUnityEvent' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\UI Subsystem\Unity UI\Selector UI\UnityUISelectorDisplay.cs(58,17): error CS0246: The type or namespace name 'ProximitySelector' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Manager Wrappers\DialogueSystemEvents.cs(14,70): error CS0234: The type or namespace name 'DialogueSystemEvents' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Manager Wrappers\ExtraDatabases.cs(14,64): error CS0234: The type or namespace name 'ExtraDatabases' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Quest Subsystem Wrappers\QuestStateIndicator.cs(14,69): error CS0234: The type or namespace name 'QuestStateIndicator' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Quest Subsystem Wrappers\QuestStateListener.cs(14,68): error CS0234: The type or namespace name 'QuestStateListener' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Trigger Subsystem Wrappers\Interaction Wrappers\ProximitySelector.cs(14,67): error CS0234: The type or namespace name 'ProximitySelector' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Quest Subsystem Wrappers\IncrementOnDestroy.cs(14,68): error CS0234: The type or namespace name 'IncrementOnDestroy' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Trigger Subsystem Wrappers\Interaction Wrappers\SelectorFollowTarget.cs(14,70): error CS0234: The type or namespace name 'SelectorFollowTarget' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Save Subsystem Wrappers\PersistentDestructible.cs(14,72): error CS0234: The type or namespace name 'PersistentDestructible' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Trigger Subsystem Wrappers\Trigger Wrappers\RangeTrigger.cs(14,62): error CS0234: The type or namespace name 'RangeTrigger' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Utility Wrappers\ConversationLogger.cs(14,68): error CS0234: The type or namespace name 'ConversationLogger' does not exist in the namespace 'PixelCrushers.DialogueSystem' (are you missing an assembly reference?)