If I select an NPC with Usable, so that the Main Selector is displayed, and then destroy this NPC (for example because he dies) while the Main Selector is displayed, the Main Selector will never disappear again.
What method do I call to fade out the Main Selector manually? Of course it should still work for NPC's I encounter after this.
Main Selector does not disappear when object gets destroyed during display
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- Posts: 30
- Joined: Sat Jan 19, 2019 2:14 pm
Re: Main Selector does not disappear when object gets destroyed during display
That's fixed in the upcoming version 2.1.1 (being released this week).
You can also get the fix here: DS_SelectorPatch_20190128.unitypackage
You can also get the fix here: DS_SelectorPatch_20190128.unitypackage