Problem with Layer Order
Posted: Sun Jan 27, 2019 2:57 pm
Hey! This may be a really dumb question, so forgive me for overlooking the obvious solution. I'm still learning Unity as I go along.
I'm having issues with game objects in my scene not showing up when the Background layer is active. (I'm using the VN framework)
I have two objects on my stage - One character model (using Live2d) and another random sprite just for testing to make sure this issue isn't specific to the live2d prefab object.
When I test the game with the background layer turned on, it covers up the game objects completely. I have attempted to try out different sort layers (UI, Default, even a custom sort layer)and it doesn't seem to make a difference. I have also tried putting my game objects IN the background canvas, but they don't show up at all then.
This is an image of a test run with the background image turned off. Everything shows up fine. But ideally, I'd like to use the background field, so this creates a bit of an issue.
Any ideas on what I'm missing? Thanks in advance!!
I'm having issues with game objects in my scene not showing up when the Background layer is active. (I'm using the VN framework)
I have two objects on my stage - One character model (using Live2d) and another random sprite just for testing to make sure this issue isn't specific to the live2d prefab object.
When I test the game with the background layer turned on, it covers up the game objects completely. I have attempted to try out different sort layers (UI, Default, even a custom sort layer)and it doesn't seem to make a difference. I have also tried putting my game objects IN the background canvas, but they don't show up at all then.
This is an image of a test run with the background image turned off. Everything shows up fine. But ideally, I'd like to use the background field, so this creates a bit of an issue.
Any ideas on what I'm missing? Thanks in advance!!