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Use Message UI location
Posted: Mon Jan 21, 2019 9:38 am
by Kat
Hey quick question. Can't seem to find the Use Message's UI location.
Uses the proximity selector on the player and an actor "andre" with the usable component.
Where and how can I edit it to something either bigger or an image.
Re: Use Message UI location
Posted: Mon Jan 21, 2019 10:18 am
by Tony Li
If you're using the Dialogue Manager prefab from Plugins / Pixel Crushers / Dialogue System / Prefabs, its Instantiate Prefabs component instantiates a copy of Standard UI Prefabs / Templates / Basic / Basic Standard UI Selector Elements.
To change its appearance, add a copy of this prefab to the Dialogue Manager's Canvas and customize its appearance. Then you can save it as a new prefab and assign that prefab to the Instantiate Prefabs component, or remove the item from Instantiate Prefabs and leave your custom instance in the scene.
Alternatively, you can add a Basic Standard Usable UI as a child of Andre and customize it. This is a world space canvas that is specific to Andre. It will only appear when the Proximity Selector detects Andre.
Re: Use Message UI location
Posted: Tue Jan 22, 2019 3:35 am
by Kat
Thank you Toni!