Editor VS Build Localisation not showing same text
Posted: Wed Jan 16, 2019 3:56 pm
Hi I am posting here because I feel like I tried everything and read everything I could find.
I am using the dialogue system alongside L2 localization to localize dialogue lines, and everything is working fine in the editor. It is using the localized lines, and everything is fine. Although, when I am making a build of the game and get to the dialogue part of the game, the shown dialog is some kind of path, which seems to be the key name instead of the localized text.
Example: it writes Conversation/1/Entry/1/Dialogue Text instead of the localized text. The entry number is the right one, so the entry selection is going fine.
Does anyone know anything about this issue?
Thanks a lot
I am using the dialogue system alongside L2 localization to localize dialogue lines, and everything is working fine in the editor. It is using the localized lines, and everything is fine. Although, when I am making a build of the game and get to the dialogue part of the game, the shown dialog is some kind of path, which seems to be the key name instead of the localized text.
Example: it writes Conversation/1/Entry/1/Dialogue Text instead of the localized text. The entry number is the right one, so the entry selection is going fine.
Does anyone know anything about this issue?
Thanks a lot