On Screen button with Proximity Selector

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Kat
Posts: 7
Joined: Wed Jan 09, 2019 5:58 am

On Screen button with Proximity Selector

Post by Kat »

Hey all!

Been searching quite a bit but I cant seem to find the right answer and must be doing something wrong.

So I put the proximity selector on my player and a usable component on an NPC. Things are working great and the conversation starts when the player is in the right proximity and presses spacebar.

Since this is going mobile I want to have the same effect but with an onscreen button. I tried using the "Enable Touch" function and create a touch area but this doesn't seem to work at all. I might misunderstand the touch area system even though it seems pretty straight forward.


so in short:

1. Player has proximity selector
2. NPC has usable component and a On Use Trigger
3. Spacebar as current trigger for On Use to start the conversation.
4. I want to get the touch area to work and have a touch in this area as the trigger.

I'm fairly new to the dialogue system but i'm loving it so far.

Any help would be greatly appreciated
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Tony Li
Posts: 22148
Joined: Thu Jul 18, 2013 1:27 pm

Re: On Screen button with Proximity Selector

Post by Tony Li »

Hi,

Thanks for using the Dialogue System!

The Touch Area defines an area of the screen that responds to touches when the Proximity Selector has detected a Usable. There's no visual part to it. See Positioning Scaled Rects for details on how to define the area.

Let's say you've defined the Touch Area like this:

Image

Normalized means proportional to the screen size from 0 (empty) to 1 (whole screen). This Touch Area is anchored at the bottom left, and its normalized size is 0.5 x 0.5. So it covers this area:

Image

If the Proximity Selector is in range of a Usable and the player touches this area, it will use the Usable.

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If you want to show a "use" button onscreen instead, you can do that, and you don't even have to define a touch area.

1. Create an inactive UI button. Configure it to call the Proximity Selector's UseCurrentSelection method and then deactivate itself:

Image

2. Configure the Proximity Selector's OnSelectedUsable() and OnDeselectedUsable() methods to show/hide the UI button:

Image

If you prefer to keep the UI button onscreen at all times, you can set its Interactable checkbox instead of activating/deactivating the GameObject.
Kat
Posts: 7
Joined: Wed Jan 09, 2019 5:58 am

Re: On Screen button with Proximity Selector

Post by Kat »

Heard you were the best which is why I bought this plugin. You just proved it again. Thank you so much Toni !
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Tony Li
Posts: 22148
Joined: Thu Jul 18, 2013 1:27 pm

Re: On Screen button with Proximity Selector

Post by Tony Li »

Glad to help!
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