AC Conversation Animation Sequence Question
Posted: Sat Jan 05, 2019 7:23 am
Hi again.
So I'm now improving the look of the conversations. I've added face player when the conversation starts and am in the process of adding the animations when talking. My NPC is a bit more complex than Idle - Talk. There are two extra transitions:
Idle - Trans To Talk - Talk - Trans to Idle - Idle
When adding the Trans To Talk AnimatorPlayWait Sequence it skips straight to the Talk sequence missing the Trans To Talk completely. When the dialogue line ends, it successfully works through the Trans To Idle - Idle which is expected and wanted. Do I need to add a delay or something so the Trans To Talk Plays once before moving on to the Talk animation. Screenshot below hopefully shows my set up:
https://www.dropbox.com/s/k7neg65isin2u ... 7.png?dl=0
Any help much appreciated, thanks.
So I'm now improving the look of the conversations. I've added face player when the conversation starts and am in the process of adding the animations when talking. My NPC is a bit more complex than Idle - Talk. There are two extra transitions:
Idle - Trans To Talk - Talk - Trans to Idle - Idle
When adding the Trans To Talk AnimatorPlayWait Sequence it skips straight to the Talk sequence missing the Trans To Talk completely. When the dialogue line ends, it successfully works through the Trans To Idle - Idle which is expected and wanted. Do I need to add a delay or something so the Trans To Talk Plays once before moving on to the Talk animation. Screenshot below hopefully shows my set up:
https://www.dropbox.com/s/k7neg65isin2u ... 7.png?dl=0
Any help much appreciated, thanks.