Version 1.8.8 is also available on the customer download site.
Version 2.1.0
Core:
- Dialogue Editor:
- Improved: Conversation title dropdown now fills available width of window to accommodate long titles.
- Improved: Added Menu > Delete Conversation (alternative to right-click context menu).
- Fixed: Newly created conversations sometimes didn’t appear in node editor.
- Improved: Dialogue database reset/save/load performance optimization.
- Improved: Added public accessors for ConversationModel’s cached display settings values.
- Improved: Standard UI panels can now animate using legacy Animation as well as Mecanim Animator.
- Fixed: LookAt() sequencer command rotation bug.
- Fixed: ShowAlert(message,duration) now handles newline codes like ShowAlert(message).
- Fixed: Float to string conversation is now culture invariant when using .NET4.
- Inventory Engine: Added DialogueSystemInventoryEventListener.SetEventSystemNavigationEvents and SetInventoryInputManager to allow UI input outside of Inventory Engine.
- Opsive Controllers: DialogueSystemInteractableTarget sets player as interactor if none specified; Can have multiple targets; Added uccLookAt() sequencer command; UCCSaver now observes spawnpoint for characters tagged as Player.