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Can the inbuilt save/load functional save all the info I need, or just dialogue progress etc?

Posted: Mon Dec 17, 2018 6:34 am
by Juya$
Pretty sure I'm going to buy the asset today as it's in the sale and it looks like everything I'll ever need as non coder to get some branching dialogue up and running (tried Ink and Yarn etc and got nowhere!).

One question: with the save and load functions that this asset has, can I use this to save anything I need (for example player position in the world, objects collected, health status, variables, etc etc) or is it just to help save the progress you are through a specific section of dialogue (so you can quit mid conversation for example)?

Basically, is this asset all I need for fully functional 'save game' function, that works on all platforms? Or do I also need to budget for another plugin like Easy Save https://assetstore.unity.com/packages/t ... -asset-768 to get 'full' save functionality across my game and all platform builds?

It's not entirely clear to me from the documentation (yet, anyway - I still have plenty to learn) and I tried to look in the FAQ's and search the forum but couldn't come up with a clear answer. Apologies if it's a dumb question.

Thanks!

Re: Can the inbuilt save/load functional save all the info I need, or just dialogue progress etc?

Posted: Mon Dec 17, 2018 8:26 am
by Tony Li
Hi,

Yes, it's a full save system. In addition to saving Dialogue System state (variables, quest states, conversation states, etc.), it can save animator states, GameObject positions, and whether they're active or destroyed. It uses special "saver" components to do this. The third party integration packages typically add their own saver components to save things like Inventory Engine's inventory contents, UFPS's weapons & ammo, etc. If you need to save additional custom information, it's just a matter of copying a starter template script (SaverTemplate.cs) and specifying code for two methods.

Here's the documentation on the save system, which includes a link to a video tutorial: Save System.

If you have any other questions about it or any other Dialogue System features, just let me know!

Re: Can the inbuilt save/load functional save all the info I need, or just dialogue progress etc?

Posted: Mon Dec 17, 2018 8:30 am
by Juya$
Thanks so much Tony, that's all I need to know to go and hit the purchase button right now! I'm sure I'll have a few questions down the line when I get going with the asset, but for now I'll just say "thanks" for creating such an amazing looking addition to Unity :D

Re: Can the inbuilt save/load functional save all the info I need, or just dialogue progress etc?

Posted: Mon Dec 17, 2018 8:47 am
by Tony Li
Thanks for supporting the Dialogue System!