Can the inbuilt save/load functional save all the info I need, or just dialogue progress etc?
Posted: Mon Dec 17, 2018 6:34 am
Pretty sure I'm going to buy the asset today as it's in the sale and it looks like everything I'll ever need as non coder to get some branching dialogue up and running (tried Ink and Yarn etc and got nowhere!).
One question: with the save and load functions that this asset has, can I use this to save anything I need (for example player position in the world, objects collected, health status, variables, etc etc) or is it just to help save the progress you are through a specific section of dialogue (so you can quit mid conversation for example)?
Basically, is this asset all I need for fully functional 'save game' function, that works on all platforms? Or do I also need to budget for another plugin like Easy Save https://assetstore.unity.com/packages/t ... -asset-768 to get 'full' save functionality across my game and all platform builds?
It's not entirely clear to me from the documentation (yet, anyway - I still have plenty to learn) and I tried to look in the FAQ's and search the forum but couldn't come up with a clear answer. Apologies if it's a dumb question.
Thanks!
One question: with the save and load functions that this asset has, can I use this to save anything I need (for example player position in the world, objects collected, health status, variables, etc etc) or is it just to help save the progress you are through a specific section of dialogue (so you can quit mid conversation for example)?
Basically, is this asset all I need for fully functional 'save game' function, that works on all platforms? Or do I also need to budget for another plugin like Easy Save https://assetstore.unity.com/packages/t ... -asset-768 to get 'full' save functionality across my game and all platform builds?
It's not entirely clear to me from the documentation (yet, anyway - I still have plenty to learn) and I tried to look in the FAQ's and search the forum but couldn't come up with a clear answer. Apologies if it's a dumb question.
Thanks!