Starting Quests outside of dialogue
Posted: Wed Dec 12, 2018 7:15 pm
Hi Tony
I'm trying to assign SetQuestState to the Quest Control component but I can't see how to do this.
I tried using the AutoStart in the Quest editor to wait for message: "Start" and parameter: "SacredFire", and then on a box collider I have a Quest Control component that sends "Start:SacredFire" through "QuestControl.SendMessageToMessageSystem" . But this doesn't seem to work.
Also, can you think of any reason the Text Table wouldn't work on an NPC from a scene loaded after the managers scene? Or, is it more likely that i I just haven't set it up correctly?
I have the Text Table "Birabahn" assigned to the Text Table field in the Quest Giver. Here's a grab of the Text Table and the dialogue that should be drawing from it. Again, I've looked over the demo scene and I can't see any difference between the way I've set up my character and the one in the demo.
Again, sorry for all the posts lately.
Nathan
I'm trying to assign SetQuestState to the Quest Control component but I can't see how to do this.
I tried using the AutoStart in the Quest editor to wait for message: "Start" and parameter: "SacredFire", and then on a box collider I have a Quest Control component that sends "Start:SacredFire" through "QuestControl.SendMessageToMessageSystem" . But this doesn't seem to work.
Also, can you think of any reason the Text Table wouldn't work on an NPC from a scene loaded after the managers scene? Or, is it more likely that i I just haven't set it up correctly?
I have the Text Table "Birabahn" assigned to the Text Table field in the Quest Giver. Here's a grab of the Text Table and the dialogue that should be drawing from it. Again, I've looked over the demo scene and I can't see any difference between the way I've set up my character and the one in the demo.
Again, sorry for all the posts lately.
Nathan