It is possible to switch the Include Invalid Settings (It is inside the Dialogue Manager -> Dialogue System Controller -> Display Settings -> Input settings) boolean in a specific moment of a dialogue while the game is in "play mode"?
Thanks!
Last edited by Japtor on Sun Dec 09, 2018 11:13 am, edited 3 times in total.
But you can't change it in the middle of a conversation because the conversation's ConversationModel caches the value when the conversation starts. Do you need to change it in the middle of the conversation? If so, I could expose a property to change the cached value.
I was thinking a little bit more about this "problem", and I reached a conclusion.
I think I will need it to expose it in the middle of the conversation.
Could you create the property you were talking before, please? It will affect in some way the performance if we change it in the middle of the dialogue?