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Using Multiple Dialogue UI's

Posted: Sat Dec 08, 2018 10:33 am
by pegassy
Hello,

I am trying to use the bubbles and the JRPG UI in the same scene; the former for interaction with objects and the latter for interaction with NPCs. Is there a way to do this, or must I have the same UI for everything in the same scene. Currently I can see a single UI slot in the Dialogue Manager.

Thank you.

Re: Using Multiple Dialogue UI's

Posted: Sat Dec 08, 2018 10:50 am
by Tony Li
Hi,

Two ways. Choose whichever you prefer:

Add a Dialogue Actor component to the object. Set its Dialogue UI Settings > Subtitle Panel Number to Custom, add a Bubble Template Standard UI Subtitle Panel as a child GameObject, and assign it to the Dialogue Actor component's Custom Subtitle Panel field.

Or, add an Override Dialogue UI component to the object, and assign a different dialogue UI such as Bark Dialogue UI. Then add a Bubble Template Standard Bark UI to the object.

Re: Using Multiple Dialogue UI's

Posted: Wed Dec 12, 2018 8:38 pm
by pegassy
Wonderful!

Thank you so much Tony.