[Solved]Text mesh pro localization not working properly
Posted: Sat Nov 17, 2018 3:38 pm
Hi there!
I'm having issues with text mesh pro and Localize text mesh pro script.
If the text mesh pro is a UI element, the Localize UI script works perfect.
But if it is a text mesh pro asset (the one that is not child of a canvas), localize text mesh pro will only show you the default localization, ignoring the current language.
To be clear, all my texts work fine with localize UI, and I have 2 languages set up and running. When i change the language, everything behaves properly, but it seems that when is a 3d text mesh pro text, it will always load the default value of the key.
Example:
If the game is running in english, it should load "Hello", but instead, will load "Hola" (ES is the default language, but I dont think that's the problem.)
I've updated to the last version of DS, and the problem persists. Using Unity 2018.2.13
Also, a small bug, if I click on Manual (Tools/PC/DS/Help), it takes me to the older manual, not the 2x version.
I'm having issues with text mesh pro and Localize text mesh pro script.
If the text mesh pro is a UI element, the Localize UI script works perfect.
But if it is a text mesh pro asset (the one that is not child of a canvas), localize text mesh pro will only show you the default localization, ignoring the current language.
To be clear, all my texts work fine with localize UI, and I have 2 languages set up and running. When i change the language, everything behaves properly, but it seems that when is a 3d text mesh pro text, it will always load the default value of the key.
Example:
If the game is running in english, it should load "Hello", but instead, will load "Hola" (ES is the default language, but I dont think that's the problem.)
I've updated to the last version of DS, and the problem persists. Using Unity 2018.2.13
Also, a small bug, if I click on Manual (Tools/PC/DS/Help), it takes me to the older manual, not the 2x version.