problems creating working dialogues using Playmaker in 2d game
Posted: Tue Nov 13, 2018 4:20 pm
Hi,
I'm really a beginner when it comes to both playmaker and dialogue systems, so I need some help in .
I'm trying to set up a simple conversation between the player and the NPC. I put a 2d collider on the NPC, made it into a trigger. Set up a simple FSM (trigger enter 2d > start conversation), but when I then run the game something weird happens. The player is still far away from the NPC and the trigger, yet the conversation immediately starts and it only shows the first node. Then the conversation closes and when I then walk towards the NPC the conversation starts again, but also just the first node and after that it never shows up.
And if I try to change the FSM, I only get the error: sorry another conversation is already running, can't start conversation xxx
I'm really a n00b with both awesome apps, so please forgive my stupid question.
I'm using dialogue systems for unity v. 2.0.5 and Unity 2018.2.15f1
thanks in advance!
Andreas
I'm really a beginner when it comes to both playmaker and dialogue systems, so I need some help in .
I'm trying to set up a simple conversation between the player and the NPC. I put a 2d collider on the NPC, made it into a trigger. Set up a simple FSM (trigger enter 2d > start conversation), but when I then run the game something weird happens. The player is still far away from the NPC and the trigger, yet the conversation immediately starts and it only shows the first node. Then the conversation closes and when I then walk towards the NPC the conversation starts again, but also just the first node and after that it never shows up.
And if I try to change the FSM, I only get the error: sorry another conversation is already running, can't start conversation xxx
I'm really a n00b with both awesome apps, so please forgive my stupid question.
I'm using dialogue systems for unity v. 2.0.5 and Unity 2018.2.15f1
thanks in advance!
Andreas