Revisiting already spoken dialogues
Posted: Tue Nov 13, 2018 5:01 am
Hi,
What is the right way to create a conversation where the player can select a branch in the conversation and go back to the start, but this time, the lines already spoken are displayed with a different color?
(Eg: Just think in any old graphic adventure, where the already spoken line showed in a different color)
And following this topic,
How would you do it if you DON'T want to show the already spoken lines of dialogue?
I know there is the sim status feature, but not sure if it's the best way to accomplish this.
Thanks!
What is the right way to create a conversation where the player can select a branch in the conversation and go back to the start, but this time, the lines already spoken are displayed with a different color?
(Eg: Just think in any old graphic adventure, where the already spoken line showed in a different color)
And following this topic,
How would you do it if you DON'T want to show the already spoken lines of dialogue?
I know there is the sim status feature, but not sure if it's the best way to accomplish this.
Thanks!