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Revisiting already spoken dialogues

Posted: Tue Nov 13, 2018 5:01 am
by Alatriste
Hi,

What is the right way to create a conversation where the player can select a branch in the conversation and go back to the start, but this time, the lines already spoken are displayed with a different color?

(Eg: Just think in any old graphic adventure, where the already spoken line showed in a different color)

And following this topic,

How would you do it if you DON'T want to show the already spoken lines of dialogue?

I know there is the sim status feature, but not sure if it's the best way to accomplish this.

Thanks!

Re: Revisiting already spoken dialogues

Posted: Tue Nov 13, 2018 9:40 am
by Tony Li
Hi,
Alatriste wrote: Tue Nov 13, 2018 5:01 amWhat is the right way to create a conversation where the player can select a branch in the conversation and go back to the start, but this time, the lines already spoken are displayed with a different color?
Inspect the Dialogue Manager. Tick Include Sim Status.

Then set Display Settings > Input Settings > Em Tag For Old Responses. You can configure how the em tag looks in the Dialogue Editor's Database section.
Alatriste wrote: Tue Nov 13, 2018 5:01 amHow would you do it if you DON'T want to show the already spoken lines of dialogue?

I know there is the sim status feature, but not sure if it's the best way to accomplish this.
Yes, that's the best way. You can set a line's Conditions to:

Code: Select all

SimStatus[thisID] ~= "WasDisplayed"
The Dialogue System automatically sets the value of "thisID" to the current dialogue entry.

Re: Revisiting already spoken dialogues

Posted: Tue Nov 13, 2018 5:32 pm
by Alatriste
Thanks!

Re: Revisiting already spoken dialogues

Posted: Tue Nov 13, 2018 7:24 pm
by Tony Li
You're welcome! :-)