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Rewired Input - Proximity Use

Posted: Sat Nov 10, 2018 9:47 pm
by cpfau
First off, just wanted to say that this asset is great. Tons of good documentation and pretty intuitive to use.

I'm working to integrate this asset with my project and seem to be running into a few issues making it play nice with Rewired. I followed the instructions on your site and downloaded the Third Party Tools, add the Dialogue System Rewired component, and the Input Device Manager Rewind Component to the Dialogue Manager.

That seems to be working and I can confirm and cancel dialogue when I use a "On Trigger Enter".

However, I seem to be having a few issues getting the Proximity Selector to read the inputs from Rewired. On the "Use Button" I'm typing in the Rewired Input key I'm using, but I keep getting a console message that Input Button XX is not setup.

I'm sure it's something simple I'm missing.. Any help would be greatly appreciated!

Re: Rewired Input - Proximity Use

Posted: Sat Nov 10, 2018 10:03 pm
by Tony Li
Hi,

No, you're not missing anything. This patch will allow Proximity Selector to read input from Rewired:

SelectorSupportInputDelegate_2018-11-10.unitypackage

The Selector and Proximity Selector components were originally example utility components and not core engine components. Because of this, they were the only two components that were written to read straight from Unity Input and not from whatever input delegate (e.g., Rewired) might be assigned to the Dialogue System. The patch above makes them read from the input delegate.

Re: Rewired Input - Proximity Use

Posted: Sun Nov 11, 2018 10:01 am
by cpfau
That worked! Appreciate the quick response!

Still getting my head wrapped around the tool, but very helpful so far.

Re: Rewired Input - Proximity Use

Posted: Sun Nov 11, 2018 1:27 pm
by Tony Li
Glad to help! If any other questions come up, feel free to ask. It might be easier than digging through all the documentation.