Portraits with response buttons when using multiple player characters
Posted: Sun Nov 04, 2018 10:54 am
Hi,
Have searched around on the forum and looked through source code, but haven't found any really useful solution, so going to ask here:
Is there a reasonably simple/clean way to include mini portraits for individual response buttons when responses from more than one player character are available?
My concrete use case is a game where the player controls a party consisting of several different characters (all marked as players in the dialogue database) and I would like to make it visible to the player which character is going to speak if that button is clicked.
Hope that makes sense - if not, I can throw together a quick visual mock-up of the thing I have in mind.
/Snebjørn
Have searched around on the forum and looked through source code, but haven't found any really useful solution, so going to ask here:
Is there a reasonably simple/clean way to include mini portraits for individual response buttons when responses from more than one player character are available?
My concrete use case is a game where the player controls a party consisting of several different characters (all marked as players in the dialogue database) and I would like to make it visible to the player which character is going to speak if that button is clicked.
Hope that makes sense - if not, I can throw together a quick visual mock-up of the thing I have in mind.
/Snebjørn