Love/Hate 1.9.3 Released
Posted: Wed Oct 24, 2018 2:30 pm
Love/Hate version 1.9.3 has been released and should be available for download on the Unity Asset Store in 3-7 business days.
Note: If you're using Physics2D in Unity 2018+, you must select menu item Tools > Pixel Crushers > Common > Misc > Enable Physics2D Support after updating.
Release Notes:
Note: If you're using Physics2D in Unity 2018+, you must select menu item Tools > Pixel Crushers > Common > Misc > Enable Physics2D Support after updating.
Release Notes:
- IMPORTANT CHANGE: On Unity 2018+, you must define scripting symbol USE_PHYSICS2D to use 2D physics.
- Fixed: FactionMember.FindRumorInMemory wasn't matching target faction correctly.
- Fixed: Faction Member inspector was showing 1 + memory count.
- Fixed: Trigger Event and Collision Event components now handle >32 tags.
- Improved: Updated for .NET Standard 2.0 compatibility.
- Improved: FactionManager now delays check for faction database until Start.
- Improved: Added Assign Unique Key menu item for Saver components.
- Improved: Added Control Graphic Raycasters checkbox to Input Device Manager.
- Improved: Timed Event now has option to time by # of frames.
- Improved: Tag masks in Trigger Event & Collider Event now support >32 tags.
- Save System: Added Assign Unique Keys menu item.
- Save System: Animator Saver now saves animator parameters.
- Save System: If Active Saver activates inactive target, it now also tells target's other savers to apply data.
- ORK Framework: Fixed GetTemperament. Added GetEmotionalState.