I wanted to know that how can I continue or change dialogue from Animator's animations?
(I prefer not to use Timeline)
I tried to use below code, but couldn't pass the dialogues by changing initialDialogueEntryID.
Code: Select all
DialogueManager.StartConversation (DialogueManager.MasterDatabase.GetConversation (ConversationId).Title, transform, NPCobj,DialogueId);
Is it possible to hide the Dialogue UI in the middle of an animation?
For example Player says something, then in the middle of conversation something happens and I don't want to show dialogue UI on that time, and then conversation continues.