Menu System Framework
Posted: Mon Oct 08, 2018 5:33 pm
I'm trying to use the Menu System Framework example to get a handle on how I should set up my save/load components and my auto save components correctly, but I haven't been able to get the Gameplay scene to run. Even when I import the package into a clean project, I'm getting a number of "missing prefab" notifications:
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I'm also getting several console errors that I assume are related to the missing prefabs. Here's an incomplete list.
I'm checking through the PDF documentation that accompanies the package, but I'm not spotting what I'm doing wrong. Is there something else I need to be configuring for the Gameplay scene to work?
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I'm also getting several console errors that I assume are related to the missing prefabs. Here's an incomplete list.
Code: Select all
/SequencerCommandLoadingSceneTo.cs(18,51): error CS0246: The type or namespace name `SequencerCommand' could not be found. Are you missing an assembly reference?
LoadGamePanel.cs(25,16): error CS0246: The type or namespace name `UITextField' could not be found.
The type or namespace name `UIPanel' could not be found. Are you missing an assembly reference?