Reference script can't be found upon switching build platforms
Posted: Fri Sep 28, 2018 10:55 am
Hello Tony,
I'm experiencing problem with TextMeshPro and Dialogue System when switching platforms. Everytime that I switch platforms to build, I'm getting "The referenced script on this Behaviour (Game Object 'Subtitle Text') is missing" warnings. I'm also getting "The reference script (PixelCrushers.DialogueSystem.Wrappers.TextMeshProTypewriterEffect) on this Behaviour is missing!" warnings. Finally, I'm also getting "Dialogue System: No UI text element is assigned to Standard Dialogue UI's Alert UI Elements." Upon launching the game, none of my text is displaying properly in dialogues.
The problem is that before switching platforms, the selected platform (PC, Mac & Linux Standalone) is working perfectly. The repro steps I have for this is just switching from PC, Mac & Linux Standalone to either Xbox One or Nintendo Switch platform.
FYI, I am using TextMeshPro 1.2.4 from the Package Manager tool in Unity 2018.2.10.
Thanks,
Maxime
I'm experiencing problem with TextMeshPro and Dialogue System when switching platforms. Everytime that I switch platforms to build, I'm getting "The referenced script on this Behaviour (Game Object 'Subtitle Text') is missing" warnings. I'm also getting "The reference script (PixelCrushers.DialogueSystem.Wrappers.TextMeshProTypewriterEffect) on this Behaviour is missing!" warnings. Finally, I'm also getting "Dialogue System: No UI text element is assigned to Standard Dialogue UI's Alert UI Elements." Upon launching the game, none of my text is displaying properly in dialogues.
The problem is that before switching platforms, the selected platform (PC, Mac & Linux Standalone) is working perfectly. The repro steps I have for this is just switching from PC, Mac & Linux Standalone to either Xbox One or Nintendo Switch platform.
FYI, I am using TextMeshPro 1.2.4 from the Package Manager tool in Unity 2018.2.10.
Thanks,
Maxime