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Displaying Lengthy Text on a JRPG Template

Posted: Fri Sep 28, 2018 12:34 am
by CodePrincess
Is there a way to display a conversation node's dialog text, say, three lines at a time?

I would use the Visual Novel of Basic templates, except to accurately mimic the layout I'm trying to make, the UI's text panel has to remain a fixed size, and my sister insists that trying to guess how many nodes to spread a large chunk of dialog over is not an option. :oops:

Any thoughts you have about this situation we're in is more than welcome! Thanks for listening!

Re: Displaying Lengthy Text on a JRPG Template

Posted: Fri Sep 28, 2018 9:18 am
by Tony Li
Hi,

It would require a little scripting to do it automatically.

Another option is for your sister to write the nodes' Dialogue Text as long as she wants. Then you can play the conversation and identify which nodes are too long for three lines. Put a pipe character ( | ) where you want to break up the node into multiple nodes. Finally, select Menu > Split Pipes Into Nodes > Process Conversation.

Re: Displaying Lengthy Text on a JRPG Template

Posted: Fri Sep 28, 2018 4:56 pm
by CodePrincess
Thank you very much for your help,
Take care!