Displaying Lengthy Text on a JRPG Template
Posted: Fri Sep 28, 2018 12:34 am
Is there a way to display a conversation node's dialog text, say, three lines at a time?
I would use the Visual Novel of Basic templates, except to accurately mimic the layout I'm trying to make, the UI's text panel has to remain a fixed size, and my sister insists that trying to guess how many nodes to spread a large chunk of dialog over is not an option.
Any thoughts you have about this situation we're in is more than welcome! Thanks for listening!
I would use the Visual Novel of Basic templates, except to accurately mimic the layout I'm trying to make, the UI's text panel has to remain a fixed size, and my sister insists that trying to guess how many nodes to spread a large chunk of dialog over is not an option.
Any thoughts you have about this situation we're in is more than welcome! Thanks for listening!