Dialogue System for Unity v1.5.2 Released
Posted: Mon Jun 15, 2015 9:55 pm
The Dialogue System v1.5.2 is now available on the Pixel Crushers customer download site (PM me your Asset Store invoice number if you'd like access) and should be available on the Unity Asset Store in a few days!
Version 1.5.2
Core:
Version 1.5.2
Core:
- Added: Extra Databases component to load/unload extra dialogue databases.
- Added: Additional trigger events OnTriggerExit, OnDisable, OnDestroy.
- Improved: Bark Trigger & Conversation Trigger inspectors now highlight if not using Dialogue Manager's Initial Database.
- Improved: TextInput() sequencer command now accepts variables for labels, 'clear' keyword.
- Improved: More error handling and info messages in NPC Setup Wizard.
- Improved: Condition Observer can now also run a sequence when triggered.
- Improved: SetPortrait() now handles "pic=varName".
- Improved: Legacy and Unity UI QuestTrackers now have option to show description instead of name and completed entry text.
- Changed: Camera() sequencer command now uses Lerp instead of Slerp to move.
- Unity UI:
Added Computer & Wheel2 dialogue UI prefabs.
Added UnityUIColorText component.
Added On Accept & On Cancel events to Text Field UI; Unity UI Text Field now auto-focuses.
Added input loop example.
- Adventure Creator: Updated for AC 1.46; fixed bridge sync bug when inventory had empty slots that still had id numbers.
- articy:draft: Properties & features on dialogues are now converted.
- HUD Waypoint: Added persistent data component; added ability to load waypoint textures from asset bundles.