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Using Dialogue system for a fade to white
Posted: Tue Sep 18, 2018 4:45 am
by dragonlord3989
This may have been asked already and if it has sorry for the double post, but is it possible to have
Code: Select all
Fade(stay,1)@1;
SetActive(City, false);
SetActive(jail);
Fade(in,1.5)@3;
instead of having it fade to black make it fade to white as if you got hit with a Stun grenade?
Re: Using Dialogue system for a fade to white
Posted: Tue Sep 18, 2018 6:44 am
by CricketSaysChill
Just some random guy here so not an offical answer.
"Fade(stay, 1, #ffffffff);" to fade out to white over 1 second(s) and stay white
and
"Fade(in, 1.5, #ffffffff); " to fade in from White over 1.5 seconds.
The #ffffffff is the hex color code for more or less plain White. You can change the color code if you want to fade in or out using different colors.
Re: Using Dialogue system for a fade to white
Posted: Tue Sep 18, 2018 8:25 am
by Tony Li
^ Perfect answer.