Page 1 of 1

node delay

Posted: Sat Sep 15, 2018 10:07 am
by linyangyang2015
I has one quests:
a dialog node:actor is NPC,conersant is player, i wish the node delay until getted a message?

Re: node delay

Posted: Sat Sep 15, 2018 2:18 pm
by Tony Li
Hello,

Set the node's Sequence to:

Code: Select all

WaitForMessage(xxx)
where 'xxx' is the message.

Then in a C# script:

Code: Select all

using PixelCrushers.DialogueSystem;
...
Sequencer.Message("xxx");