[Solved] Two Questions
Posted: Tue Sep 04, 2018 6:28 am
Hi,
I have two questions.
The first one: When the conversation starts by using a Dialogue System Trigger -> OnUse, always all the dialogue UI appears instantly. Is there a way I could add a small delay to specific conversations? For example: Being near to the NPC, pressing the start dialogue button and, after one second, the conversation starts as normal.
The second one: When the NPC had the conversation with you, If I interact with him again he tells you the same thing. Is there a way I could deactivate a conversation from a specific NPC when it has been made? Additionally, is there also a way to detect it via script? As I would like to deactivate some images that identify if there can be an interaction between NPC/Player and the NPC has something to talk to you about.
Thanks!
I have two questions.
The first one: When the conversation starts by using a Dialogue System Trigger -> OnUse, always all the dialogue UI appears instantly. Is there a way I could add a small delay to specific conversations? For example: Being near to the NPC, pressing the start dialogue button and, after one second, the conversation starts as normal.
The second one: When the NPC had the conversation with you, If I interact with him again he tells you the same thing. Is there a way I could deactivate a conversation from a specific NPC when it has been made? Additionally, is there also a way to detect it via script? As I would like to deactivate some images that identify if there can be an interaction between NPC/Player and the NPC has something to talk to you about.
Thanks!