how to switch conversations (or not)
Posted: Mon Jun 08, 2015 5:55 pm
Hi,
This is not a bug, but rather a question about how to do something. I have an NPC who has a dialog tree which is composed of several sub trees each of which get activated depending on the stage of development of the PC. The NPC is a cross between quest giver and friendly advisor. His dialog tree is getting too large to display on the screen and each of these sub trees should philosophically be their own conversation anyways. Is there anyway to have a driver conversation for the NPC which checks the current state then switches to the proper conversation.
Thanks,
Nick
This is not a bug, but rather a question about how to do something. I have an NPC who has a dialog tree which is composed of several sub trees each of which get activated depending on the stage of development of the PC. The NPC is a cross between quest giver and friendly advisor. His dialog tree is getting too large to display on the screen and each of these sub trees should philosophically be their own conversation anyways. Is there anyway to have a driver conversation for the NPC which checks the current state then switches to the proper conversation.
Thanks,
Nick