Localization difference between editor and full build
Posted: Thu Aug 30, 2018 3:20 pm
Hello,
I'm currently experiencing a weird issue with localization. I've started experimenting with adding Localize UI script to text label that we currently have in the UI. I added a few entries with "fr-CA" in the Text Table and when I do set the Language option in Localization Settings of Dialogue System Controller, it works perfectly.
However, I do have a strange behavior with the Unity editor. When I'm removing the language (putting empty string) in Localization Settings, I'm still getting my text displayed in French. However, upon doing a full build (instead of running the game through the editor) the text is displayed in English. Any idea on what is going on?
I'm currently experiencing a weird issue with localization. I've started experimenting with adding Localize UI script to text label that we currently have in the UI. I added a few entries with "fr-CA" in the Text Table and when I do set the Language option in Localization Settings of Dialogue System Controller, it works perfectly.
However, I do have a strange behavior with the Unity editor. When I'm removing the language (putting empty string) in Localization Settings, I'm still getting my text displayed in French. However, upon doing a full build (instead of running the game through the editor) the text is displayed in English. Any idea on what is going on?