Dialogue System for Unity 2.0.4 Released
Posted: Mon Aug 27, 2018 9:23 pm
Version 2.0.4 is now available on the Unity Asset Store and the Pixel Crushers customer download site.
Highlights are Bolt support and improvements to uMMORPG / uMMORPG2D support.
Version 2.0.4:
Core:
Highlights are Bolt support and improvements to uMMORPG / uMMORPG2D support.
Version 2.0.4:
Core:
- Changed: LuaNetworkFunctions is now only available if compiler symbol USE_UNET is defined.
- Changed: Standard Dialogue UI subtitle panel clears subtitle text on close. Added ClearText method.
- Changed: SmoothCameraWithBumper demo script no longer auto-parents to target. Set parent manually at design time.
- Improved: Updated for compatibility with new prefab system (pending 2018.3 release).
- Improved: DialogueManager.GetInputButtonDown reads from InputDeviceManager.
- Improved: GameSaver now uses SaveSystem if present.
- Added: Animator Saver.
- Added: SetPanel() sequencer command.
- Fixed: LuaInterpreter now does short circuit evaluation of Boolean operators (and/or).
- Fixed: OnConversationResponseMenu was called twice when using continue button.
- Fixed: Removed editor warning in EditorNote.cs.
- Fixed: DialogueManager methods no longer report error if scene doesn't have a Dialogue Manager instance.
- Fixed: Zoom2D sequencer command no longer reports null reference if sequencer is destroyed during sequence.
- Bolt Visual Scripting: Added support.
- I2 Localization: Added Dialogue System Use I2 RTL Fix component.
- PlayMaker: Added Save System Record/Apply Saved Game Data actions.
- RT-Voice: Save Audio Files window no longer prints warning for entries with no text.
- uMMORPG: Fixed client/server synchronization issue. Added party variable & monster "on death" trigger synchronization.