Quest Log by Quest Location

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andrew2110
Posts: 39
Joined: Wed Sep 03, 2014 2:44 am

Quest Log by Quest Location

Post by andrew2110 »

Hello All,



I'm trying to create my quest log like the one below. The main difference between this and the example quest logs is that this is organised by where the Quests are located rather than Active and Completed. I'm new to LUA and this is my first usage of a dialogue system to tackle such things.







For starters I've added a "Location" field to the Quest template. Next up I was just going to completely rewrite a new quest log from scratch, polling the Lua variables from C# as appropriate. Does that sound like a reasonable approach?



If I make it work well, am happy to share the code with any who might be interested.
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Tony Li
Posts: 22093
Joined: Thu Jul 18, 2013 1:27 pm

Quest Log by Quest Location

Post by Tony Li »

You can still use the QuestLog class to manage quest data, and you can even use QuestLogWindow as a base class for the GUI part if you want,  overriding the methods you want to change. Or you can of course write build your own GUI class.
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