[solved] Character Player -> Bark problem (duplicates).
Posted: Thu Aug 16, 2018 4:12 am
Hi,
I have set up the conversation system between an NPC and the Player Character between "Usable components" and their "Dialogue System Trigger". Now, what I would like is that the Player Character could Bark when it reaches a specific object in the scene (also in usable) instead of the normal conversation between NPC-Player.
What I have tried is to create inside the Player Character a Dialogue Actor, where I have set the "Bark UI" with the "Basic Standard Bark UI" and changed the "Bark UI Offset". Then, I have created a new NPC (Object). I attached it a "Box Collider", a "Usable Component", a "Dialogue System Trigger" where I have put, inside the trigger section, "On Use" and added a "Bark Action" with the respective "Bark Conversation" and the Player Character as the "Barker". Through Play mode, when I reach the new NPC (Object) and press a button, the bark appears but duplicated (one upper than the other).
What am I doing wrong? Is there a better option to do this?
Thanks!
I have set up the conversation system between an NPC and the Player Character between "Usable components" and their "Dialogue System Trigger". Now, what I would like is that the Player Character could Bark when it reaches a specific object in the scene (also in usable) instead of the normal conversation between NPC-Player.
What I have tried is to create inside the Player Character a Dialogue Actor, where I have set the "Bark UI" with the "Basic Standard Bark UI" and changed the "Bark UI Offset". Then, I have created a new NPC (Object). I attached it a "Box Collider", a "Usable Component", a "Dialogue System Trigger" where I have put, inside the trigger section, "On Use" and added a "Bark Action" with the respective "Bark Conversation" and the Player Character as the "Barker". Through Play mode, when I reach the new NPC (Object) and press a button, the bark appears but duplicated (one upper than the other).
What am I doing wrong? Is there a better option to do this?
Thanks!