exception 'invoke function call on non function value'

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njg
Posts: 14
Joined: Thu Feb 12, 2015 3:10 pm

exception 'invoke function call on non function value'

Post by njg »

Hi,

the subject says it all,

exception 'invoke function call on non function value'

could someone tell me what this means? the c# function is defined to Lua the same as all the rest of them and has the same pattern. Its kind of odd…to me at least.

Thanks,

Nick
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Tony Li
Posts: 22098
Joined: Thu Jul 18, 2013 1:27 pm

Re: exception 'invoke function call on non function value'

Post by Tony Li »

Hi Nick,

This means Lua Interpreter (the default Lua implementation used by the Dialogue System) thinks you're trying to call a function, but it doesn't recognize the function name. Could there be a typo?

You can add a Lua Console to interactively test Lua code.

If that doesn't help, can you post the code here? Are you using Lua.RegisterFunction() to register the C# function with Lua? Please also feel free to email an example project to tony (at) pixelcrushers.com. I'll be happy to take a look.

If you're using Unity 4 Pro or Unity 5, another option is to import the package "Third Party Support/NLua Support", or "NLua Unity 5 Support" for Unity 5. This switches the Dialogue System to NLua, which is a different Lua implementation that has more intelligible error messages. (It also runs faster. In most cases the speed difference isn't noticeable, but if you're running a lot of Lua code it can make a difference.)
njg
Posts: 14
Joined: Thu Feb 12, 2015 3:10 pm

Re: exception 'invoke function call on non function value'

Post by njg »

yes there might be a typo … three p's in a row instead of two and my tired old eyes aren't what they used to be, thanks for the pointer,

Nick
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Tony Li
Posts: 22098
Joined: Thu Jul 18, 2013 1:27 pm

Re: exception 'invoke function call on non function value'

Post by Tony Li »

Let me know if that isn't the issue. We can get to the bottom of it. :-)
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