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[Solved] Conversation / Dialogue <--> Using bark system
Posted: Wed Jul 18, 2018 12:54 pm
by Japtor
Hi all,
Is there a possibility to make the conversation/dialogue using the bark system?
Thanks,
Javier.
Re: Conversation / Dialogue <--> Using bark system
Posted: Wed Jul 18, 2018 1:11 pm
by Tony Li
Hi,
Yes. Add an Override Dialogue UI component and Bark Dialogue UI component to one of the characters involved in the conversation. Then assign the Bark Dialogue UI component to the Override Dialogue UI's Dialogue UI field.
Re: Conversation / Dialogue <--> Using bark system
Posted: Fri Jul 20, 2018 6:47 am
by Japtor
Hi,
I have tried what you said.
I'm very newbie to this tool, I know. I hope not to bother with my questions and errors... I'm Sorry.
Is there something I am missing?
Thanks,
Javier.
Re: Conversation / Dialogue <--> Using bark system
Posted: Fri Jul 20, 2018 8:11 am
by Tony Li
Hi,
Your characters need
bark UIs:
1. Inspect MapPlayer.
2. Add a
Dialogue Actor component if it doesn't have one.
3. To the Dialogue Actor's
Bark UI field, assign the prefab Plugins / Pixel Crushers / Dialogue System / Prefabs / Standard UI Prefabs / Templates / Basic / Basic Standard Bark UI.
Repeat for NPC 1 and any other characters that will be barking.
Once you assign a bark UI prefab, you can adjust the offset if the bark appears too high or too low. After you confirm that it works correctly, you can make a copy of the prefab, customize its appearance, and assign the customized copy to your Dialogue Actor.