Hi John,
Is it only the Camera() command that isn't working?
In an email, you mentioned that the Fade() command works. What about other commands, such as Audio()?
If it's only the Camera() command, then TPC probably still has control of the camera. If you're trying to run Camera() sequencer commands in a conversation, make sure the player's
Dialogue System Third Person Controller Bridge component's
Deactivate During Conversations checkbox is ticked.
If you're trying to run Camera() commands outside of a conversation -- for example, in some non-conversation BD node -- you'll need to disable TPC's control of the camera first. You can do this by calling the Dialogue System Third Person Controller Bridge component's DisableTpcControl() method. Remember to call EnableTpcControl() when you want to give control back to the player. To do this within a sequence, you can do something like this, assuming the sequence's "speaker" is set to the player:
Code: Select all
SendMessage(DisableTpcControl);
Camera(SomePosition);
SendMessage(EnableTpcControl)@2
This will disable TPC's control of the camera and movement, move the camera to "SomePosition", and then after 2 seconds re-enable TPC's control.