Dialogue System Trigger Error of my making
Posted: Mon Jul 09, 2018 7:05 pm
Hi Tony,
Edit: I'm not sure what's happening. I was getting the error yesterday and first thing this morning but it's since stopped happening. Now I'm doubting if it is even related to this DST. Just ignore this for now and if I figure anything else out I'll let you know.
Nathan
Sorry for being all over this forum these last few days.
i have an issue with one of my Dialogue System Triggers (DST)that I can't figure out. I have set up a DST in my menu system set to "On Enabled". When the component is enabled the DST sends a unity Event to select a button within the menu structure. I'm pretty sure it was working fine when I set it up but now I get this error. Everything seems to be working fine but I'm not sure why I keep getting this error:
Thanks again, in advance
Nathan
Edit: I'm not sure what's happening. I was getting the error yesterday and first thing this morning but it's since stopped happening. Now I'm doubting if it is even related to this DST. Just ignore this for now and if I figure anything else out I'll let you know.
Nathan
Sorry for being all over this forum these last few days.
i have an issue with one of my Dialogue System Triggers (DST)that I can't figure out. I have set up a DST in my menu system set to "On Enabled". When the component is enabled the DST sends a unity Event to select a button within the menu structure. I'm pretty sure it was working fine when I set it up but now I get this error. Everything seems to be working fine but I'm not sure why I keep getting this error:
Code: Select all
Failed to call function OnSequenceEnd of class DialogueSystemTrigger
Calling function OnSequenceEnd with no parameters but the function requires 1.
UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions)
PixelCrushers.DialogueSystem.Sequencer:InformParticipants(String) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Model-View-Controller/View/Sequencer/Sequencer.cs:466)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence() (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Model-View-Controller/View/Sequencer/Sequencer.cs:443)
PixelCrushers.DialogueSystem.Sequencer:Update() (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Model-View-Controller/View/Sequencer/Sequencer.cs:435)
Thanks again, in advance
Nathan