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Bubble Flicker and Linger

Posted: Mon Jul 09, 2018 1:48 am
by pegassy
Hi,

I have followed your advice from a few previous posts to integrate a bubble system in a 2.5D project in conjunction with Opsive's TPC 1.3.9. I have got three issues I could not come over yet. I will appreciate if you could help:

1) The NPC's balloon seems to flicker if he has more than one line in a row. For example he speaks his line-1, and as soon as he is done line-1 bubble disappears and line-2 bubble pops up for a quarter of a second. Then that bubble disappears for quarter of a second and pops up again. It looks pretty glitchy when running multiple dialogues in a row. It may be fixed by placing a wait time between two bubbles, but I am not sure how to do that (changing char per second only changes the pace of that particular bubble's halflife)

2) I have got "With Response Menu" checked in Subtitle settings. However, with the bubbles, this does not seem to work. I would like the last line (bubble) of the NPC to remain afloat so the player can remember what they are answering. It did work well with other templates, but not with bubbles. Is there a work around this?

Thank you!

Re: Bubble Flicker and Linger

Posted: Mon Jul 09, 2018 10:33 am
by Tony Li
Hi,

This post has an example that I believe works similarly to what you want.

One of the tricks is to set the bubble subtitle panel's Visibility to Until Superceded.

If you're using version 2.0.0, you'll need to update to 2.0.1 or higher to allow the Dialogue System to recognize that the player has a custom bubble response menu panel. In 2.0.0, it only checked on the NPC.

Re: Bubble Flicker and Linger

Posted: Mon Jul 09, 2018 12:15 pm
by pegassy
Thank you for the direction. That worked really nice.

Re: Bubble Flicker and Linger

Posted: Mon Jul 09, 2018 1:25 pm
by Tony Li
Happy to help!